![]() Judgement is a general waste, and for it to be worthwhile, you'll want to take the seal, sacrificing your dps seal.Mana Agate is on a 1m CD, and doesn't do anything if you make a human mistake.Adding Innervate wastes 1 GCD, but restores minimal amounts of mana.Adding Evocation/Life Tap take multiple GCD's where you'll be at a net loss.It doesn't make sense.) while reducing the overall mana cost. In this situation, you're still being forced to shapeshift which retains a lot of class identity (Please make slice and dice usable while shapeshifted as well. Make Shamanistic Rage usable in shapeshift.Reduce the active mana cost taken to shapeshift.There are two very realistic solutions to this that I can think of off the top of my head. Even if it were -5% it would be horribly innefficient to stack that 4 times over having an alternative 1 rare RE that removes its abusability from PVP and makes it reliable for I'm not sure an RE would be good since the concern you seem to be vocalizing is pertaining to mana issues caused from swapping, likely due to being booted out of shapeshift. It means that it only makes it 1.5% less mana, which is horrible. The green RE: is 5% of 30%, not -5% base cost. Mana agate: a 2min cd consumable conjured item which would give me maybe 2 shapeshifts. ![]() when all I would be using it for is 1 ability just to have access to class abilities reliably. SS: I'm confused by the acronym as I only know it for soul shard, maybe you meant Life Tap? Life tap is probably the most useful but also doesn't mean that my idea is "not wise".Įldritch Knight: Costs a legendary slot. Judgment: unfortunately didn't proc enough to be reliable, i've tried it before, also would cost 2 spells. Innervate: 2 min cd for 3 shapeshifts oh and costs skill points.Įvocation: even worse, 2 min cd for 2 shapeshifts and costs a channel time and skill points. Mana regen: unspecific but I'm assuming you mean on items? MP5 is too scarce and would never work for a build that needs reliable swapping and also is using agility. Omen of clarity: useless, not only would you have to proc it you would have to proc it in a time where it doesn't destroy your rotation, because it just makes next ability free of any resource and is entirely random. And would be willing to take an optional removal of the only thing preventing me from having that (PVP abusability) over grabbing a bunch of mana tools that are generally subpar and cost me spell slots just so I can cast the ONLY mana costing ability that I have which only gives me access to class abilities but costs me 30% of my mana. Would that feel fun for you? I just want to have the luxury that every other class is afforded to not have to pay to have access to my abilities when I want to play my classless fantasy of the megableed cat/rogue combo. Apply that to every class now, every single player has to pay a large resource toll to swap between class abilities. Now imagine that you had to pay a 15% mana toll just to swap to the other class's abilities, you have no real reliable way to regenerate mana fast enough to utilize your rotation without feeling like half a class when you only have access to one set of abilities. It really ruins the classless fantasy to have this toll just to be able to use Imagine for a second you played a warrior rogue hybrid, you go strength or agility whichever one you prefer. I just think it's ridiculous because no other class abilities you have to pay a giant toll just to have access to them. All this would mean is that Bear and Cat forms are now more able to be matched with other class abilities that remove the transformation, but can't be abused as easily in PVP. I would propose it to be: Bear and Cat Forms now cost 10% base mana (I'd actually prefer if they were free to cast), but no longer remove CC on transformation. If that is truly the case the solution to this is easy: A Rare RE that simply removes that benefit and reduces the cost significantly, making it undesirable to choose it in PVP situations. I was told that they were lower previously, but nerfed back up due to abuse in PVP, since druid transformations remove certain CCs on cast. Now currently the cost of feral forms is 30% which is actually lower than wotlk's 35%, but still too high to allow smooth swapping for PVE classless fantasy, and largely cat builds are simply relegated to staying in the cat form, as its too much mana to swap. A high base cost in regular wotlk is fine because when you play a feral druid you are largely confined to that form anyways, outside of certain niche situations. I would like to see an enchant that would be fully for PVE to enable transforming more often for non-intellect/spirit builds so that they may have more cross class synergy instead of mostly being confined to one form. I'm reposting this due to forum account changes which made me lose access to my old posts.
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